
Heck, even the latest Nintendo Game & Watch device has been hacked to play DOOM. Getting the first two DOOM games set up on a new device is a rite of passage. This toolkit can also be used as a base for GZDoom/Zandronum mods, however this toolkit relies on actors already present in Ecwolf/lzwolf, so decorate/zscript actors would need to be written.Last updated 31MAY2021 (see Changelog for details) *Wolfenstein 3D HD (must reference ec_macwolf.txt in your individual map def in MAPINFO, ex. *37 ½ Encounter (Partially compatible, new actors/texture symbols must be added in WDC, otherwise you are limited to vanilla MacWolf actors, certain new remote wall triggers added after 37 ½’s release won’t work.

*Wolfenstein 3D: Claw of Eisenfaust (SNES Port) This toolkit can also make custom levels for the following mods: Switch sound effect and menu graphics from Wolfenstein 3D Spear of Destiny also works, but some missing graphical assets for the menu will need to be provided. This can be used without any errors with Wolfenstein 3D, registered or shareware demo version. Make a stripped down version of this for use with those

If you would like to use the ogg rips, download Instead of ogg rip music, this contains IMF renditions of the Recreated the original MacWolf status bar using LATCHCFG. This includesĪll assets, sprites, textures and sounds. Re-done this entire toolkit to rely on the PC Wolfensteinĭata files rather than the Mac files. The original version of this construction kit wasĭesigned for making maps using the original MacWolfĭata files, however since A)those are very difficult toįind and B)MacWolf support is extremely incomplete, I have Zombie's WOLFSOURCE website, which details some of the To use the new features, I recommend reading my tutorials on Load ec_macwolf.wmc as your map definition file.

Your base project, set MAXPLANES to 4 and To use this, simply use one of the 3 PK3 files included as a base for your project,Īnd using WDC, start a new project using Wolfenstein 3D as Maps created with this toolkit are compatible with all 3 PK3 files - The very least needed to be done to make your own maps with this pack is to load up the WMC def in WDC, make your map, and then export and package and dump the WAD into the Maps folder in this PK3 This is a simple mapping and asset pack for use with the dev version of ECWolf/LZWolf and WDC, to make it a bit easier to use the extended features that ECWolf enables, like remote-activated doors/pushwalls,flats, plane heights, light levels and more! There are 3 PK3 files included with this toolkit, one containing the Mac assets, one containing the Jaguar assets and the last containing the SNES assets.
